The next version of D&D is coming, and Monsters of the Multiverse is your first taste (2024)

publisher Wizards of the Coast is currently walking a tightrope. The seminal tabletop role-playing game turns 50 in 2024, and developers are busy building the game’s next version to go on sale during that window. At the same time, D&D is more popular than ever, a jewel in Hasbro’s crown that — along with Magic: The Gathering — is raking in money hand over fist. So how will the developers navigate the void between the 5th edition and what comes next? The answer is: very, very carefully.

Our first hint at how that transition will be navigated is an upcoming book titled Mordenkainen Presents Monsters of the Multiverse, a confusing name for a confusing product that will be sold in a confusing way and — at least initially — at a conspicuously high price point. Let’s break down what’s going on here, and what it means for the future of D&D.

In September, head of D&D Ray Winninger let the cat out of the bag (of holding) during a video presentation.

“I know there’s been a lot of speculation of this, but I can actually reveal today that we have — earlier this year — began work on the next evolution of Dungeons & Dragons,” Winninger said. “New versions of the core rulebooks that will be coming out in 2024 to celebrate the 50th anniversary of Dungeons & Dragons.”

Dungeons & Dragons 6th edition ... sorta

The next version of D&D is coming, and Monsters of the Multiverse is your first taste (1) Image: Wizards of the Coast

It’s that “next evolution” bit that keeps tripping people up. Many have speculated, without evidence, that it will be the full-fledged 6th edition of the game. But there’s a downside to breaking ties with nearly a decade’s worth of products — adventures, settings, rulebooks, and licensed accessories, some of which are just now trickling out into the hands of a mainstream audience — and starting fresh. Just look to the various “edition wars” that have cropped up over the years when the franchise transitioned from 3rd edition, to 3.5, to 4th edition.

Instead, it appears that Wizards will be taking a far more incremental approach this time, weaving in changes both large and small while still maintaining a connection to what came before. Monsters of the Multiverse is just the first example of how that’s going to play out.

“We are working as we speak on revisions of the core rulebooks that will be backward-compatible,” said Jeremy Crawford, principal rules designer for D&D, during a press preview event last week. “That was in our mind as we worked on Monsters of the Multiverse. [...] So this book will be not only ready to go, but will be able to keep going for years to come.”

So what does backward compatibility mean in D&D? For Monsters of the Multiverse, it means tinkering with some of the math under the hood, and enshrining subtle changes that have been made since 2014 to adapt the game for a modern, increasingly more progressive, and now thoroughly mainstream audience. Honestly, outside of character creation, I’m not even sure most players will notice the differences.

Tasha’s Cauldron of Racial Essentialism

Monsters of the Multiverse, Crawford explained, is divided into two parts. The first half of the book includes 33 previously released player character races that have, until now, never been collected together into a single volume. Each of those races will be presented in a revised format, first seen in Tasha’s Cauldron of Everything (2020), that formally separates ability score increases (Strength, Constitution, Wisdom, etc.) from character race.

“We really wanted to reinforce that all of the game’s races are just as flexible as humans when it comes to the range of culture and personality,” Crawford said.

The maneuver is an attempt to take the racist elements that D&D has been carrying around inside of it for the better part of four decades and yeet them directly into the sun. At the same time, it allows traditionalists to just keep doing it the way they’ve been doing it by using the legacy rules for character creation first published in the Player’s Handbook in 2014. If you and your players don’t think it’s broke, then you don’t have to fix it — but new books going forward aren’t going to encourage players to do it that way anymore.

The next version of D&D is coming, and Monsters of the Multiverse is your first taste (2) Image: Wizards of the Coast
The next version of D&D is coming, and Monsters of the Multiverse is your first taste (3) Image: Wizards of the Coast
The next version of D&D is coming, and Monsters of the Multiverse is your first taste (4) Image: Wizards of the Coast

Of course, Crawford was quick to point out that this is more than just a nod to contemporary criticisms of a really old game. There’s another big reason as well.

“Way back when we started working on [Monsters of the Multiverse], we have not liked how the choice of race in the game — whether you’re going to be a member of the human race, or one of the game’s many fantastical races — had often too much weight on the player’s choice of class,” Crawford said.

Essentially, if you’re trying to build the most effective ranger possible (or wizard, or monk, or artificer), there are some races that are less effective than others when using the older rules. Now players will be more able to “follow their bliss,” as Crawford put it, and not be “pigeonholed” into certain classes based solely on their choice of race.

Monster Manual 2, too

The second half of the book is a collection of more than 250 monsters, some of which are entirely new. But all of these monsters are being presented in a brand new way.

First, they’re no longer defined solely as residents of a particular plane of the D&D multiverse. Instead, they’re presented as much more vanilla types. Alignments — chaotic evil, true neutral, lawful good — have been filed off in some places as yet another nod to removing racial essentialism from the game. That has the benefit of opening up new opportunities for Dungeon Masters (DMs) to present classic enemies to their players in new and interesting ways. It will also give Wizards of the Coast more elbow room to expand its multiverse, either relaunching classic settings like Dragonlance and Spelljammer or unleashing entirely new settings built from scratch.

Wizards will make one more major change to monsters that has to do with something called “challenge rating.” Essentially, DMs can reference a monster’s challenge rating to determine if it’s a good fit for their players. Perhaps your party is short a few members that night. To compensate, you’ll want to swap out that ancient bronze dragon to something with a lower challenge rating. Or maybe you goofed up and doled out too many magical items in that last adventure, making your party grossly overpowered in the short term. Just pick a monster with a higher challenge rating and press on.

Trouble is, assigning a challenge rating is more of an art than a science for designers. On the flipside, sometimes it’s just difficult for DMs to run a monster “correctly” at the table. To solve both issues, Wizards is rejiggering monster stats and abilities, buffing some and nerfing others. Meanwhile, all of their challenge ratings will remain exactly the same.

The next version of D&D is coming, and Monsters of the Multiverse is your first taste (5) Image: Wizards of the Coast

“We didn’t change any of the challenge ratings,” Crawford said, “because we wanted to make sure that DMs who were already using these monsters — and other products that are currently using those monsters — can still use them at the same challenge rating. But what we did is, we made sure every monster really earned its challenge rating.”

In the past, Crawford said, all that a monster had to do to “earn” its challenge rating was to have a singular “golden path” of actions — spells, melee attacks, legendary actions, etc. — that, if executed in the proper sequence by the DM, measured up to what the designers had in mind. In Monsters of the Multiverse (and, presumably, in every new D&D book going forward) that golden path will be a lot wider.

“We’ve now made it so that each of the monsters has multiple choice sequences that lead to the same [challenge rating],” Crawford said. “Almost any main combat path that the DM chooses through a monster, it’s going to deliver that challenge rating.” That will be especially true of higher-level monsters, according to Crawford.

How the book will be sold

Wizards of the Coast is not exempt from the ongoing global supply chain issues that are impacting everything from automobile manufacturers to local grocers. With Mordenkainen Presents Monsters of the Multiverse, however, it definitely sounds like the company got caught with its hand in the proverbial cookie jar.

Turns out, this book was supposed to have been available in time for the holidays. As such, Wizards elected to introduce it to the world as part of a deluxe three-volume set titled Dungeons & Dragons Rules Expansion Gift Set that costs $169.99. Along with a fancy slipcase and a Dungeon Master’s screen, Monsters of the Multiverse will be packaged alongside revised editions of Xanathar’s Guide to Everything and Tasha’s Cauldron of Everything, two books that also function as expansions upon the core set of Player’s Handbook, Dungeon Master’s Guide, and Monster Manual.

The next version of D&D is coming, and Monsters of the Multiverse is your first taste (6) Image: Wizards of the Coast
The next version of D&D is coming, and Monsters of the Multiverse is your first taste (7) Image: Wizards of the Coast

It’s an approach to releasing new content that the company has not attempted before in 5th edition, and this time, it looks to have backfired, effectively gating off this new content for a period of time unless you’re willing to pay a premium. Like previous releases, this boxed set is also available in a collector’s edition with alternate cover art. Expect it to arrive at your friendly local game store and via online merchants like Amazon by Jan. 25.

So, in summary: Mordenkainen Presents Monsters of the Multiverse will debut as a physical product as part of the Dungeons & Dragons Rules Expansion Gift Set, which retails for $169.99. It will be released on Jan. 25. Pre-orders for the stand-alone book — and for digital platforms such as Fantasy Grounds, Roll20, and D&D Beyond – begin Jan. 18, with delivery set for May 17.

Dungeons & Dragons Rules Expansion Gift Set

  • $84
  • $170
  • 51% off

Prices taken at time of publishing.

This three-volume set is the de facto sequel to the core rulebooks, and includes Xanathar’s Guide to Everything, Tasha’s Cauldron of Everything, and Mordenkainen Presents: Monsters of the Multiverse.

The next version of D&D is coming, and Monsters of the Multiverse is your first taste (2024)

FAQs

Is a new version of DnD coming out? ›

Set to be released via a collection of core rulebooks in 2024, D&D 2024 has the potential to alter the face of Dungeons & Dragons completely through changes to elements like character creation, combat rules, spells and the way that certain classes work.

What is Monsters of the Multiverse 2024? ›

Monster Manual 2024 Update

Mordenkainen Presents: Monsters of the Multiverse offers a glimpse into changes into how monsters are going to be handled moving forward. This new book includes around 500 monsters, more art and expanded write-ups including new NPCs that can be dropped in at various levels.

Does Monsters of the Multiverse replace Volos Guide to monsters? ›

On May 10, 2022, it was announced that the digital release of Monsters of the Multiverse will correspond with the delisting of Volo's Guide to Monsters (2016) and Mordenkainen's Tome of Foes (2018) on D&D Beyond as Monsters of the Multiverse revises the player races and monsters previously published in those ...

Is Monsters of the Multiverse worth it in D&D? ›

Conclusions. Ultimately, Mordenkein's Monsters of the Multiverse is a necessary update. If you're playing 5e D&D, you should buy this book.

Is there a D&D 6th edition? ›

Wizards of the Coast isn't calling the new ruleset D&D 6th Edition, but that's really what it is. If it doesn't pick an official name other than One D&D, players will call it 6E, or maybe 5.5.

What adventure is Vecna in? ›

Vecna will be the main villain of the upcoming adventure module Vecna: Eve of Ruin scheduled for release in 2024.

Does Monsters of the Multiverse have everything? ›

Basically, Monsters of the Multiverse replaces and updates almost every single creature/NPC statblock from both Mordenkainen's Tome of Foes and Volo's Guide to Monsters, but without the chapters of faction, race, and setting lore that are found in those books (except lore accompanying the statblocks and focused around ...

Is the multiverse theory confirmed? ›

There is zero evidence for other universes. So the biggest misconception about the multiverse is that it's a bone fide theory that's been proven. “It isn't—it doesn't really have a mathematical basis—it is a collection of ideas,” said Lewis.

Is multiverse officially out? ›

The game was fully released on May 28, 2024.

Why is Volo's Guide to monsters discontinued? ›

The reason D&D Beyond is delisting Volo's Guide to Monsters and Mordenkainen Presents: Monsters of the Multiverse is that Mordenkainen Presents: Multiverse of the Multiverse is replacing them, as it contains updated information from both books.

Should I buy Monster Manual or Monsters of the Multiverse? ›

It's basically part 2 of the Monster Manual with a significant update to the Player's Handbook. So consider Monsters of the Multiverse a must for your D&D resource shelf. It does make you wonder if a 6th Edition would combine the bestiary content into a larger Monster Manual.

What's missing from Monsters of the Multiverse? ›

Monsters of the Multiverse collects 260 monsters—all the ones from Volo's Guide to Monsters and Mordenkainen's Tome of Foes, as far as I can tell (ETA: Nope—the orc stat blocks from Volo's are omitted, probably because they're tied directly to the Forgotten Realms pantheon), plus the new dolphin delighter—and collects ...

What is the point of Monsters of the Multiverse? ›

MotM rewrites a number of long-running D&D monsters to make them suitable as player races, in a series of universally-applicable (“world-agnostic”) versions that also discuss their origins within D&D's established multiverse.

Is Vecna in Monsters of the Multiverse? ›

As a deity, Vecna did not claim a domain, but instead wandered the entire multiverse. He maintained the Citadel of Cavitius, originally on the Quasi-Elemental Plane of Ash near the border to the Negative Energy plane, which he had wrested away from the Doomguard long before.

Why playing D&D is actually good for you? ›

She said participants demonstrated significant decreases in depression, stress and anxiety and significant increases in self-esteem and self-efficacy over the study period. “Players often say playing D&D is cathartic and provides a space to express emotions in the game without concern for outside consequences.

Is one D&D replacing 5e? ›

One D&D is the newest edition of the classci TTRPG, introducing new rules and mechanics, but is still backward compatible with 5e adventures. The new Player's Handbook for One D&D will officially be released on Sep 17, 2024, with changes to character creation and leveling feats.

What is DnD 2024? ›

New Player's Handbook

Release Date: September 17th, 2024. Based on new rules materials from the ongoing One D&D Playtest, the new Player's Handbook will be a retooling of the existing DnD fifth edition rules and is designed to make the game easier to learn and faster to play.

When was D&D 3 released? ›

Following three years of development, Dungeons & Dragons 3rd edition was released in 2000. The new release folded the Basic and Advanced lines back into a single unified game.

When did D&D 5 release? ›

Public playtesting began on May 24, 2012, with the final playtest packet released on September 20, 2013. The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014.

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